Diablo Immortal is a free online multiplayer role-playing video game developed by Blizzard Entertainment and NetEase. As part of the Diablo series, it takes place between Diablo II and Diablo III. Players control a character from the chosen class, such as a barbarian, a magician, a monk, a necromancer, a demon hunter or a crusader, to find and destroy stone fragments of the hidden world to prevent the cursed Lord Skarn from destroying the world of the Holy Land.
The development of Diablo Immortal began primarily intending to create Diablo games with touch controls for those who play on mobile phones and later expanded to support game controllers and PCs. The game offers a business model that allows players to unlock content through micropayments. Still, all content is accessible by playing the game.
When Does Diablo Immortal Season 2 commence?
Diablo Immortal Season 2 started on July 7, 2022, at 3:00 server time. If you play on a local server, it would have jumped at 3 a.m. in that time zone. The new Bloodsworn Battle Pass is also launched simultaneously, allowing players to simultaneously progress through the following 40 lines and unlock tons of new prey. It includes legendary gemstones but resets on August 4, 2022.
New Patch Notes about Diablo Immortal Season 2
BALANCE CHANGES of Wizard
- Arcane Wind
- Damage increased from 54.72 (full charge) to 60.80 (full amount)
- The range increased from 3.3, 5.5 (full load) to 4.5, 6.5 (full load).
- Legendary: Syldra’s Fang for Arcane Wind
- Damage increased from 57.6 to 60
- The range widened to 6.5 from 5.5.
- Lightning Nova, which also has an impact on legendary affixes: Increased from 25.2 to 34.7 in damage from
- Multiple Hits have increased from 70% to 75%.
Balance Changes of Monk
- Exploding Palm
- The (non-explosive) damage increased from 17.5 to 25
- The range has been changed from 3.5 (90-degree angle) to 3 * 4.5 (square)
- Legendary Palms: Angry StormThe (non-explosive) damage increased from 17.5 to 25
- The range has been changed from 3.5 (90-degree angle) to 3 * 4.5 (square)k
About The New Weekend Event: Hungering Moon
The new Hungering Moon weekend-only event debuts with Season 2. Comply with the moon’s requirements, gather enough Moonslivers, and then exchange them for Blessings. You can receive various goodies from the moon by invoking 7 Blessings. From July 15 at 3 a.m. to July 18 at 3 a.m. server time, this event will be accessible.
Some Bugs fixed
Gameplay:
- Monster spawn logic has been tweaked to lessen the efficiency of staying still in Mount Zavain and the Library of Zoltun Kulle to continually farm the same spawn point.
- After a player casts the same skill repeatedly, the auto-targeting behaviour is changed.
- To clarify which effects trigger the gem’s proc, the ability description for Chip of Stoned Flesh has been changed from “Each time you cause an enemy loss of control” to “Each time you cause a total enemy loss of control.”
- The failure of some class abilities to play audio has been fixed.
- Fixed a problem where Resonance and Combat Rating might show as 0.
- Fixed a problem where bosses and other massive creatures would get stuck in some doors.
- Fixed a problem where crests would be taken away from disconnected party members when an Elder Rift was aborted.
- Fixed a problem with how Warband Stash items interacted with the Armory.
- Several problems that could have caused characters to disappear into thin air have been fixed.
- Fixed a bug that would let players enter Challenge Rifts ahead of latency-sensitive party members.
- Resonance was increased when swapping gems through the Stash due to a fixed bug.
- After destroying the improved or Awakened object, players will receive Upgrade Materials and Dawning Echoes correctly.
- Some quests no longer have Paragon Level requirements.
- Chests of Glory were not distributed to all party members due to a fixed bug.
- A problem that prevented players from activating Primary Attack after being interrupted by foes has been fixed.
- After a monster is killed, a smaller area will experience globe drops.
Season 2 Battle pass price Revealed
The Diablo Immortal Battle “Enhanced” Premium Battle Pass is priced between $ 4.99 and £ 4.49. This is optional, of course, but it will help increase the speed and power of your character. Other options are also available when purchasing an authorized permit. This pass allows you to reach level 14 when installed. This second option costs GBP 12.99 and about $ 12.99. However, many see these options as a strategy to make money and decide not to spend money. It’s good because people who play the game without participating in micro transactions can progress a little slower.